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Showing posts from 2017

Flavor of Tharstradt 001

The following is a bit of story from my homebrew campaign of Tharstradt. Linus Redmond. A man destined for great things. Destined to be a sorcerer in the time of the Dreadmancers of West Flach and the Fourth Highland Dynasty. Surrounded by politics fueled by magics, Linus had to be, and was, the kind of tactician to use those same magics to make powerful and subtle ritual curses on his political enemies. Nothing illegal of course, at least not that anybody knew about. The laws of West Flach and the Vaubrich Academy are old enough to have dealt with the issues of white, grey, and black magic of course. In the end all magic ends up a bit grey, but in the eyes of the law and of the state what really matters is what kinds of spells are allowed to be used in society. Once Linus reached the peak of his power, scrutiny was much more a tool for him to use rather than something to worry about, but until then he had to be cunning in his plots if he was to succeed. It was 966 and...

Flavor of Tharstradt 000

I've been thinking about making quests and supplemental material for Tharstradt, my fantasy campaign run with slightly modified Savage Worlds mechanics. So I thought I'd write some stories and backstory here. It was 990 in Tharstradt. Quite early in the year, frost was still covering much of the plains of East Flach, a southern province isolated by the Nenalta and Saltshimmer rivers from the rest of Tharstradt. Benjamin Worldhorse and Graham Cedenach were on their way to the nearest Great Road station, two more days to go on foot. Ben had pasty white skin, was of middling height and slight build. Graham was an obvious immigrant to East Flach with birch colored skin, standing absurdly tall for anyone in the Flachlands at 6'10". The two of them were carrying tokens granting democratic rights to each of them called Seals of Citizenship. Their town of Gilurhall had pooled resources together and constructed each seal to the exacting specifications codified in the laws of ...

Progress is the Desired Outcome

On the Issues Together, we the people must decide on how to build our future. Do we want to build on the progress of our mothers and fathers and the many diverse communities they made up? Or do we really feel like risking our basic human rights and decency for the hope of the ultra-rich giving us just enough of a trickle to survive? We all deserve more, no matter your station in society. The threat of terrorism is real. Most of us alive today remember at least one horrific incident that struck too close to home. The length of these foreign wars has got to show us something about how to keep ourselves safe, and it is that the status quo has got to go. We must not start foreign involvements because the decision makers are motivated by corporate greed. We must be consistent in our global actions in order to ensure our country’s security. We must at least keep ISIS running from us if we remain involved, not putting them in a position to be building a despotic false state. ...

Orbits & Mechanics

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I worked hard on a space RPG system that I can enjoy. My ultimate conclusion was that I lack the skills at this point to finish the project to my desired specifications, but if you want to check out what I made (and playtested) I'm putting it out there! Click here for the main play manual.